micromissiles-unity/Assets/Scripts/Config/SimulationConfig.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "SimulationConfig", menuName = "Simulation/Config", order = 1)]
public class SimulationConfig : ScriptableObject
{ [Header("Simulation Settings")]
public float timeScale = 0.05f;
[Header("Missile Swarm Configurations")]
public List<SwarmConfig> missile_swarm_configs = new List<SwarmConfig>();
[Header("Target Swarm Configurations")]
public List<SwarmConfig> target_swarm_configs = new List<SwarmConfig>();
}
[System.Serializable]
public class DynamicConfig
{
public LaunchConfig launch_config;
public SensorConfig sensor_config;
}
[System.Serializable]
public class SwarmConfig
{
public int num_agents;
public AgentConfig agent_config;
}
[System.Serializable]
public class AgentConfig
{
public MissileType missile_type;
public TargetType target_type;
public InitialState initial_state;
public StandardDeviation standard_deviation;
public DynamicConfig dynamic_config;
public PlottingConfig plotting_config;
public SubmunitionsConfig submunitions_config;
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public static AgentConfig FromSubmunitionAgentConfig(SubmunitionAgentConfig submunitionConfig)
{
return new AgentConfig
{
missile_type = submunitionConfig.missile_type,
initial_state = submunitionConfig.initial_state,
standard_deviation = submunitionConfig.standard_deviation,
dynamic_config = submunitionConfig.dynamic_config,
plotting_config = submunitionConfig.plotting_config,
// Set other fields as needed, using default values if not present in SubmunitionAgentConfig
target_type = TargetType.DRONE, // Or another default value
submunitions_config = null // Or a default value if needed
};
}
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}
[System.Serializable]
public class InitialState
{
public Vector3 position;
public Vector3 rotation;
public Vector3 velocity;
}
[System.Serializable]
public class StandardDeviation
{
public Vector3 position;
public Vector3 velocity;
}
[System.Serializable]
public class LaunchConfig
{
public float launch_time;
}
[System.Serializable]
public class PlottingConfig
{
public Color color;
public LineStyle linestyle;
public Marker marker;
}
[System.Serializable]
public class SubmunitionsConfig
{
public int num_submunitions;
public LaunchConfig launch_config;
public SubmunitionAgentConfig agent_config;
}
[System.Serializable]
public class SubmunitionAgentConfig
{
public MissileType missile_type;
public InitialState initial_state;
public StandardDeviation standard_deviation;
public DynamicConfig dynamic_config;
public PlottingConfig plotting_config;
}
[System.Serializable]
public class SensorConfig
{
public SensorType type;
public float frequency;
}
[System.Serializable]
public class TargetConfig
{
public TargetType target_type;
public InitialState initial_state;
public PlottingConfig plotting_config;
public string prefabName;
}
public enum MissileType
{
HYDRA_70,
MICROMISSILE
}
public enum TargetType
{
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DRONE,
MISSILE
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}
public enum ConfigColor
{
BLUE,
GREEN,
RED
}
public enum LineStyle
{
DOTTED,
SOLID
}
public enum Marker
{
TRIANGLE_UP,
TRIANGLE_DOWN,
SQUARE
}
public enum SensorType
{
IDEAL
}