2024-09-12 00:17:21 -07:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2024-09-13 22:45:25 -07:00
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public abstract class Target : Agent {
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public override bool IsAssignable() {
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return false;
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}
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2024-09-12 00:17:21 -07:00
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2024-09-13 22:45:25 -07:00
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protected override void Start() {
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base.Start();
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}
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2024-09-12 00:17:21 -07:00
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2024-09-15 21:26:31 -07:00
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protected override void FixedUpdate() {
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base.FixedUpdate();
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2024-09-13 22:45:25 -07:00
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}
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2024-09-12 00:17:21 -07:00
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}
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