20 lines
328 B
C#
20 lines
328 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class Target : Agent
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{
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public override bool IsAssignable() {
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return false;
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}
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protected override void Start() {
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base.Start();
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}
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protected override void Update() {
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base.Update();
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}
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}
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