micromissiles-unity/Assets/Scripts/Assignment/Assignment.cs

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using System;
using System.Collections.Generic;
using System.Collections;
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using UnityEngine;
using System.Linq;
using System.Diagnostics.Contracts;
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// The assignment class is an interface for assigning a threat to each interceptor.
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public interface IAssignment {
// Assignment item type.
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// The first element corresponds to the interceptor index, and the second element
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// corresponds to the threat index.
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public struct AssignmentItem {
public Interceptor Interceptor;
public Threat Threat;
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public AssignmentItem(Interceptor interceptor, Threat threat) {
Interceptor = interceptor;
Threat = threat;
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}
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}
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// A list containing the interceptor-target assignments.
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// Assign a target to each interceptor that has not been assigned a target yet.
[Pure]
public abstract IEnumerable<AssignmentItem> Assign(in IReadOnlyList<Interceptor> interceptors, in IReadOnlyList<ThreatData> threatTable);
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// Get the list of assignable interceptor indices.
[Pure]
protected static List<Interceptor> GetAssignableInterceptors(in IReadOnlyList<Interceptor> interceptors) {
return interceptors.Where(interceptor => interceptor.IsAssignable()).ToList();
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}
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// Get the list of active threats.
[Pure]
protected static List<ThreatData> GetActiveThreats(in IReadOnlyList<ThreatData> threats) {
return threats.Where(t => t.Status != ThreatStatus.DESTROYED).ToList();
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}
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}