micromissiles-unity/Assets/Scripts/Targets/Target.cs

20 lines
328 B
C#
Raw Normal View History

2024-09-12 00:17:21 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Target : Agent
{
public override bool IsAssignable() {
return false;
}
protected override void Start() {
base.Start();
}
protected override void Update() {
base.Update();
}
}