micromissiles-unity/coverage/playmode/Assets/Scripts/Threats/DroneTarget.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroneTarget : Threat {
// Start is called before the first frame update
protected override void Start() {
base.Start();
}
// Update is called once per frame
protected override void FixedUpdate() {
base.FixedUpdate();
}
protected override void UpdateReady(double deltaTime) {}
protected override void UpdateBoost(double deltaTime) {}
protected override void UpdateMidCourse(double deltaTime) {}
}