micromissiles-unity/Assets/Scripts/Targets/Target.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public abstract class Target : Agent {
public override bool IsAssignable() {
return false;
}
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protected override void Start() {
base.Start();
}
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protected override void FixedUpdate() {
base.FixedUpdate();
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}
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}