using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;

public class SanityTest
{
    [Test]
    public void SanityTestSimplePasses()
    {
        // Use the Assert class to test conditions
        Assert.Pass("This test passes.");
    }

    // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
    // `yield return null;` to skip a frame.
    [UnityTest]
    public IEnumerator SanityTestWithEnumeratorPasses()
    {
        // Use the Assert class to test conditions.
        // Use yield to skip a frame.
        yield return null;
        Assert.Pass("This test passes after skipping a frame.");
    }
}